Make every stream sound like a major broadcast signal.
Give every MultiEncoder output and every incoming stream its own purpose-built audio processor. Control level, density, loudness, bass and peaks independently—so each signal sounds right for exactly where it is going.
- One independent processor per signal
- Inputs and outputs processed separately
A stream is not truly broadcast-ready until it sounds broadcast-ready.
Listeners notice unstable levels, weak voices, uncontrolled bass and aggressive peaks immediately. CLOSE Audio Processor shapes every signal into a consistent, confident and competitive listening experience—before it reaches the audience.
One dedicated processor for every signal—without a rack full of hardware.
Traditional broadcast operations often require another physical processor every time a separately tuned output is needed. The CLOSE software architecture creates independent processing instances inside the complete streaming workflow.
More equipment, more wiring, more maintenance and the same limitation every time another signal is added.
Scale the number of processors around the operation and configure each one for its exact role.
Every output. Every input. Its own sonic purpose.
The same program does not need to sound identical everywhere—and not every incoming source arrives properly controlled.
Four stages. One controlled signature.
Each processor instance combines level control, tonal weight, density, loudness and final protection in an ordered real-time chain.
- Correct firstStabilize uneven sources before dynamics processing.
- Shape deliberatelyAdd low-end body and density according to the format.
- Protect the destinationFinish with controlled headroom and peak safety.
AGC / Leveler
Corrects low and uneven sources before compression.
Bass Enhancer
Adds controlled low-end body before the final dynamics stages.
Compressor / Loudness
Shapes consistency, impact and perceived on-air power.
Limiter
Controls peaks and preserves streaming headroom.
Broadcast profiles that operators can understand.
Choose the desired behavior, then refine the amount of level correction, loudness, density and protection without exposing the internal processing complexity.
Natural correction
For sources that are already controlled and need transparency, stability and protection.
AGC · LOUDNESS · DENSITY · LIMITBalanced on-air sound
For music, shows and general streaming that should sound full, consistent and recognizably broadcast.
AGC · LOUDNESS · DENSITY · LIMITCompetitive presence
For online audio that requires greater density, forward energy and stronger perceived power.
AGC · LOUDNESS · DENSITY · LIMITSpeech-first clarity
For presenters, talk programming and spoken content that must remain intelligible and stable.
AGC · LOUDNESS · DENSITY · LIMITChoose the right amount of low-end body.
Built to process multiple live signals in real time.
The engine is designed for continuous streaming operations where audio cannot wait. Each active instance runs its own processing chain while remaining part of the unified CLOSE and MultiEncoder environment.
Make every signal sound intentionally different—and consistently better.
Configure processors by format, source quality, audience device and destination instead of forcing one compromise setting across the entire operation.
Audio + video program
Build a polished main-channel sound that matches the scale of the visual production.
RADIO PROFILEAudio-only stream
Create stable, present audio that remains effective on phones, earbuds and smaller speakers.
LOUD PROFILEVoice-first channel
Control presenters, interviews and spoken content for clarity and consistent intelligibility.
VOICE PROFILEIncoming contribution
Stabilize an external HTTP, RTMP, SRT, HLS or audio stream before it reaches production.
CUSTOM PROFILEGive every stream the sound of a serious broadcast operation.
Deploy multiple purpose-built processors across MultiEncoder outputs and streaming inputs—then make the entire station sound more controlled, more powerful and unmistakably professional.